PIXELearning - serious games and immersive learning simulations

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White papers, articles & presentations

Some of our recent publications about games-based learning are available below:
 
Case study presented at ETSA conference

A presentation delivered at the ETSA conference on games and simulations for learning at the DTI conference Centre, London on 17th September 2007.

This presentation provides a 'rapid fire' walk through of a simulation PIXELearning developed for our major US 'Big 4' accountancy client.

powerpoint PowerPoint (6Mb)

 
Flash-based Immersive Learning Environments

A presentation delivered at Serious Virtual Worlds (Coventry) and Serious Games Workshops (Skövde, Sweden) in September 2007.

This presentation provides a view of the corporate interest in Serious Games from 'the trenches' i.e. the developer's view point.

powerpoint PowerPoint (31Mb) - contains 2 videos

 
Moving Serious Games from 'interesting concepts' to accepted business solutions.

A presentation delivered on 28th June 2007 at the Apply Serious Games 2007 event, London.

The focus on this presentation was to highlight the real world drivers and challenges particulalry in corporate learning. Kevin Corti provided a rapid fire case study talk thorugh followed by an in-depth case study around the diversity training simulation currently in development.

powerpoint PowerPoint (31Mb) - contains 2 videos

 
When Serious Games Become Serious Business Applications

A presentation delivered on 27th February at the National Grid (Warwick) for the BLA Members Briefing. Introduces Serious Games and illustrates breadth of use with case studies as well as tackling some of the pertinent implementation issues.

powerpoint PowerPoint (3.7Mb)

 
Designing Serious Games for the Corporate Browser Environment
A presentation delivered on 4th December at the Serious Games Summit Europe in Lyon by PIXELearning's CEO, Kevin Corti. This presentation deals with the restrictions that the browser environment places upon SG design and outlines PIXELearning's approach to maximising the benefit of games-based learning thorugh the web browser.

powerpoint PowerPoint (4.8Mb)


 
Serious Games; Serious Business Applications
A 20 page investigation into the use of gaming as an effective training and development tool by Kevin Corti. This paper introduces GBL, investigates the potential benefits, compares this to eLearning and discusses some of the implementation issues.
pdf icon PDF (1.2Mb)
 

 
Serious Games for eLearning

Presentation slides from presentation given by Kevin Corti at De Montfort University seminar of Serious Games 27th September 2006.

powerpoint PowerPoint (5.4Mb)

 
Making eLearning FUN

Presentation slides from presentation given by Kevin Corti at the e.Learning Age Magazine / E-Learning Network event in London on 21st September 2006.

powerpoint PowerPoint (4.4Mb)

 
Serious Games 101

Presentation slides from recent British Computer Society event on Games-based Learning

powerpoint icon PowerPoint (5Mb)

 
Serious Games 101

Modified version of above presentation used at recent E-Learning Network 1 day conference on Games-based Learning

powerpoint icon PowerPoint (14.4Mb)

 

 
A Serious Game project walk thorugh

Presentation delivered at the International Serious Games Event (Birmingham, May 2006).

powerpoint icon PowerPoint (3Mb)

 

 
Serious Games; Serious Business Applications
Presentation slides from the John Matchett's "Tomorrow's World" event held on 10th February 2006 at the iCenturm in Birmingham. This presentation was given by our MD, Kevin Corti, to an audience of around 60 senior training and HR professionals.
powerpoint icon PowerPoint (2.1Mb)
 

 
Computer Games and Gaming Metaphors as Effective Tools for Learning
A 25 page investigation into the use of gaming as an educational tool by Kevin Corti. 2003.
pdf icon PDF (800Kb)
 

 
Serious Games
Article about serious games by Kevin Corti which recently featured in 'Learning Magazine'.
pdf icon PDF (361Kb)
 

 
Interview transcript
Excerpt from an interview with Kevin Corti, about the Serious Games marketplace for inclusion in a forthcoming book called 'Serious Games: Games That Educate, Train, and Inform' by David R. Michael, Sandra L. Chen.
powerpoint icon html
 

 
Interview transcript 2
Excerpt from an interview with Kevin Corti by The North American Simulation And Gaming Association (NASAGA).
explorer icon html
 

 
"Overview of key sessions from Serious Games Summit"
An overview of some of the key sessions from the Serious Games Summit at GDC 2005 in San Francisco.
pdf icon PDF (700Kb)
 

 
The Serious Games Summit
Presentation given by Kevin Corti to the University of Warwick Science Park game industry cluster regarding the Serious Games Summit at GDC 2004 in San Francisco".
powerpoint icon PowerPoint (1.22Mb)
 

 
Justifying games for learning
A short paper detailing evidence that using Games-based eLearning can lead to significant benefits for learners and organisations.
explorer icon html l pdf icon PDF (700Kb)
 



Serious Games White Papers


Game-based learning white papers