| Some of our recent publications about games-based
learning are available below: |
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| Case study presented at ETSA conference |
A presentation delivered at the ETSA conference on games and simulations for learning at the DTI conference Centre, London on 17th September 2007.
This presentation provides a 'rapid fire' walk through of a simulation PIXELearning developed for our major US 'Big 4' accountancy client.
PowerPoint
(6Mb)
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| Flash-based Immersive Learning Environments |
A presentation delivered at Serious Virtual Worlds (Coventry) and Serious Games Workshops (Skövde, Sweden) in September 2007.
This presentation provides a view of the corporate interest in Serious Games from 'the trenches' i.e. the developer's view point.
PowerPoint
(31Mb) - contains 2 videos
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| Moving Serious Games from 'interesting concepts' to accepted business solutions. |
A presentation delivered on 28th June 2007 at the Apply Serious Games 2007 event, London.
The focus on this presentation was to highlight the real world drivers and challenges particulalry in corporate learning. Kevin Corti provided a rapid fire case study talk thorugh followed by an in-depth case study around the diversity training simulation currently in development.
PowerPoint
(31Mb) - contains 2 videos
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| When Serious Games Become Serious Business Applications |
A presentation delivered on 27th February at the National Grid (Warwick) for the BLA Members Briefing. Introduces Serious Games and illustrates breadth of use with case studies as well as tackling some of the pertinent implementation issues.
PowerPoint
(3.7Mb)
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| Designing Serious Games for the Corporate Browser Environment |
| A presentation delivered on 4th December at the Serious Games Summit Europe in Lyon by PIXELearning's CEO, Kevin Corti. This presentation deals with the restrictions that the browser environment places upon SG design and outlines PIXELearning's approach to maximising the benefit of games-based learning thorugh the web browser. |
PowerPoint
(4.8Mb) |
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| Serious Games; Serious Business Applications
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| A 20 page investigation into the use of gaming
as an effective training and development tool by Kevin Corti.
This paper introduces GBL, investigates the potential benefits,
compares this to eLearning and discusses some of the implementation
issues. |
PDF
(1.2Mb) |
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| Serious Games for eLearning |
Presentation slides from presentation given
by Kevin Corti at De Montfort University seminar of Serious
Games 27th September 2006.
PowerPoint
(5.4Mb)
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| Making eLearning FUN |
Presentation slides from presentation given
by Kevin Corti at the e.Learning Age Magazine / E-Learning
Network event in London on 21st September 2006.
PowerPoint
(4.4Mb)
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| Serious Games 101 |
Presentation slides from recent British
Computer Society event on Games-based Learning
PowerPoint
(5Mb)
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| Serious Games 101 |
Modified version of above presentation used
at recent E-Learning Network 1 day conference on Games-based
Learning
PowerPoint
(14.4Mb)
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| A Serious Game project walk thorugh |
Presentation delivered at the International
Serious Games Event (Birmingham, May 2006).
PowerPoint
(3Mb)
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| Serious Games; Serious
Business Applications |
| Presentation slides from the John Matchett's
"Tomorrow's World" event held on 10th February 2006
at the iCenturm in Birmingham. This presentation was given
by our MD, Kevin Corti, to an audience of around 60 senior
training and HR professionals. |
PowerPoint
(2.1Mb) |
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| Computer Games and Gaming Metaphors as Effective
Tools for Learning |
| A 25 page investigation into the use of gaming as an educational
tool by Kevin Corti. 2003. |
PDF
(800Kb) |
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| Serious Games |
| Article about serious games by Kevin Corti which recently
featured in 'Learning Magazine'. |
PDF
(361Kb) |
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| Interview transcript |
| Excerpt from an interview with Kevin Corti, about the Serious
Games marketplace for inclusion in a forthcoming book called
'Serious Games: Games That Educate, Train, and Inform' by
David R. Michael, Sandra L. Chen. |
html |
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| Interview transcript 2 |
| Excerpt from an interview with Kevin Corti by The North
American Simulation And Gaming Association (NASAGA). |
html |
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| "Overview of key sessions from Serious Games
Summit" |
| An overview of some of the key sessions from the Serious
Games Summit at GDC 2005 in San Francisco. |
PDF
(700Kb) |
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| The Serious Games Summit |
| Presentation given by Kevin Corti to the University of Warwick
Science Park game industry cluster regarding the Serious Games
Summit at GDC 2004 in San Francisco". |
PowerPoint
(1.22Mb) |
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| Justifying games for learning |
| A short paper detailing evidence that using Games-based
eLearning can lead to significant benefits for learners and
organisations. |
html
l
PDF
(700Kb) |
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