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15th December , 2006

PIXELearning partner for Swedish market

PIXELearning have agreed a partnership agreement with Zimulus, an innovative young company in Falun, Sweden which was established by seasoned entrepreneurs in order to take the use of business simulations to a new level.

The partnership has already borne fruit with PIXELearning's product 'The Enterprise Game' being used in a 2-day management training programme by a large and well-known Swedish automotive company.

PIXELearning's Sales Director, Richard Smith, commented:

"This is an excellent example of how our recently re-engineered LearningBeans business simulation toolset can now be used to create GBL solutions in any language. It also illustrates how by partnering we can take our GBL technology and products into new markets and to blue chip customers".

For more information click here for Zimulus our partner


14th December , 2006

PIXELearning present at Serious Games Summit Europe

PIXELearning's CEO, Kevin Corti, delivered a presentation entitled 'Design Issues For Serious Games in the Corporate Sector' at SGS Europe in Lyon last week.

The presentation is available here (20Mb, PowerPoint)


13th December , 2006

PIXELearning featured on Serious Games Source

Serious Games Source

PIXELearning's CEO, Kevin Corti, provided the feature item on Serious Games Source yesterday in an anecdotal review of the stages of development of the Serious Games marketplace.

Access it here. Where It's At: An Anecdotal Look at the Stages of Games-based Learning Adoption in the eLearning Sector.


21st November , 2006

PIXELearning at Digital Hollywood

PIXELearning will be delivering a presentation in conjunction with Bob Osbourne, Strategic Development Director at Edexcel, at the Digital Hollywood Europe event at ExCel, London on 29th November.

Digital Hollywood image

PIXELearning are one of the founding Company Members of ANGILS, (Alliance for New Generation Interactive Leisure & Simulations) the trade body for serious games, demonstrate a range of applications and technologies in the serious games space.

PIXELearning's session is as follows:

2.30 - 3.00: Using games-based Learning in Business Studies Education, Kevin Jauncey, Chairman, PIXELearning and Bob Osborne, Strategic Development Director of Edexcel walk you through their joint collaboration aimed at enhancing Business Studies lessons through the use of engaging and stimulating computer games. PIXELearning utilised their LearningBeans game engine, which has served as the basis for over a dozen projects now, and worked with subject experts at Edexcel to create 'Business Success', a game that has now been used by over a hundred schools across the UK since its launch in June this year.

The full speaker programme will include:

* Martine Parry, CEO, ANGILS
* Jim Piggot, CEO, TPLD
* John Newton, Product & Technical Education Director, NCR
* Lucia Panesse, CEO, imaginary
* Kevin Jauncey, Chairman, PIXELearning
* Bob Osborne, Strategic Development Director, Edexcel
* Chris Doran, CEO, Geomerics

Full info available here

The event is also being screened by Gamer.tv who will conduct one to one interviews with each of the key speakers. Gamer TV is broadcast to over 220 million homes world wide each week via networks including MTV, AXN, Starz & Bravo.


19th November , 2006

Project & contract wins!

PIXELearning are pleased to announce that we have secured two further projects with Coca Cola Enterprises. These are both due for delivery in early 2007. The first of these applications serves to assist CCE’s B2B supply chain – enabling end-users of Coca Cola products and services to maximise their revenues and profits - whilst the second of the two projects will be an education sim based around a bottling plant business and will be available as a teaching tool for UK schools.

PIXELearning have been commissioned to create a business simulation product aimed at recent graduates by Coventry University Enterprises. The product, due early 2007, aims to help expose entrepreneurial-minded graduates to a range of business and start-up issues and links into the many enterprise support projects and initiatives in the West Midlands region. Tim Luft of CUE Ltd commented: “We had a tight budget and a very compressed timeframe to get this GBL product completed and it would not have been possible without PIXELearning’s technology and prior experience in developing online business education and training games”.

AESBUC (Associação para a Escola Superior de Biotecnologia da Universidade Católica) have become one of the latest customers to license one of our ‘off-the-shelf’ business education and training products. Students AESBUC (in Portugal) will use the game to develop an awareness of business terminology and concepts.

 

PIXELearning gain (yet more) media coverage

PIXELearning have featured, once again, in several training industry publications.

e.learning Age’ magazine produced a 3 page article entitled: “Making e-learning more fun” which quoted Kevin Corti extensively.

The British Learning AssociationConnect’ magazine did a 2 page story entitled: “Simulated reality and realistic expectations” which featured references to our Enterprise Game product.

Learning MagazineThe winter edition of ‘Learning Magazine’ produced a 1 page article written by Kevin Corti titled: “Learning from the world of videogames”.

PDF Read it here (PDF, 2 page including advertisments)

The October edition of Training Technology & Human Resources (TT&HR) carried a 2 page piece, by Bob Little, on games and simulations in training and included several references to PIXELearning’s technology, approaches and projects.

The Operational research society magazine featured an article by Kevin Corti and a technical paper by Jiawen Liang, one of our simulation designers.

Finally (in terms of the paper-based coverage), Ross Bentley wrote a concise but well-constructed article entitled: “The Learning Game” in Training & Coaching Today, which featured an interview with Kevin Corti and a PIXELearning project case study.

PIXELearning also gained significant web coverage in the last few weeks as follows;

Serious Games Source was one of several significant web sites to cover the recent launch of Business Success (a game we developed for GCSE Business Studies with Edexcel).

Click on the link below to read it:
http://www.seriousgamessource.com/item.php?story=11712

Other sites that picked up this story were Training Reference and Politics.co.uk


Serious Games Source

Serious Games Source also featured an extensive interview with PIXELearning’s MD, Kevin Corti, which is available at the following URL:

http://seriousgamessource.com/features/feature_091906_pixlearning.php

PIXELearning on the road

Kevin Corti speaking at SGS Europe

Kevin Corti will be delivering a session on browser-based serious games at the Serious Games Summit Europe to be held in Lyon on 4th December. The session will tackle the advantages, disadvantages, technology issues and client requirements that are specific to developing GBL for browser-based delivery within a corporate environment.

For more information visit the SGS Europe web site

PIXELearning have also been busy at several major industry events. We exhibited at the World of Learning Conference and Exhibition (WOLCE) at the Birmingham NEC on 14th and 15th November. One of our projects enjoyed significant coverage in one of the conference sessions which was delivered by Jude Ower (of NMP) and Paul Hollins (of JISC). Richard Smith (Sales Director) and Kevin Jauncey (Chairman) spent two very busy days in Cardiff at the ISBE conference earlier in November.


8th September , 2006

New contract announcement

Proton Europe Logo

PIXELearning can confirm that it has secured a significant sales order from ProTon Europe (www.protoneurope.org) to develop a games-based learning application.

The game will serve to help Universities across Europe to establish and maintain Knowledge Transfer Offices (KTOs). The project is due to be completed before Christmas 2006 and will thereafter be available to up to 900 higher education institutions across Europe.


New management team appointments

PIXELearning is delighted to announce that it has confirmed the appointment of Mr Kevin Jauncey as Company Chairman and Mr Richard Smith as Sales Director.

Kevin Jauncey is a senior executive having worked at board level in the Telecoms and IT/ Software market in both PLC and private companies for the last 10 years. Kevin Jauncey has worked in the Telecoms market for the last 25 years. Among many roles in International Telecoms, he was responsible for BT's telecom business in Asia, Africa and the Middle East. He was also Director of a BT - France Telecom joint venture. He is experienced in raising capital in both the private and public sectors, and delivering strategies based on M&A activity.

Richard Smith, who has been PIXELearning’s Business Development Manager since early 2005 has also been appointed to the board as full time Sales Director and will head up the company’s UK and overseas sales strategy. Richard is a proactive and confident sales professional who has a strong new business track record in selling high value IT solutions to the corporate and telecoms markets. He is technically competent with a broad understanding and experience of many areas of IT and telecoms. Richard also has company management experience, has completed a multi-million pound venture capital deal and also developed several small companies.

Both Kevin and Richard have made equity investments in PIXELearning which have been supplemented by an additional investment from the Advantage Creative Fund. Managing Director, Kevin Corti, commented: “I am delighted with both appointments and with the continuing support from our existing investor, Advantage Creative Fund. This industry is emerging from the embryonic position that we found it in we established PIXELearning four years ago and is poised to grow extremely rapidly. PIXELearning now has a very strong management team that can ensure that the company is at the forefront of games-based learning in the UK and well placed to grow internationally over the coming years”.


A return to Londonderry

NORIBIC logo

PIXELearning will again be visiting Londonderry, NI at the end of September to deliver a sales and commercialisation workshop to the computer games incubator companies at NORIBIC.

PIXELearning’s Sales Director, Richard Smith, commented: “We are committed to building relationships with innovative organisations such as NORIBIC to build commercial partnerships for the future but also to be able to encourage and support the grass roots computer games developer community. Several of the incubator companies are creating serious games applications and we have been constantly impressed by the quality of their work and their sheer enthusiasm to the medium”.

Richard will be accompanied by Kevin Jauncey, PIXELearning’s new Chairman whose vast experience in top-flight sales, business development and funding will help the young companies to grow and prosper.


PIXELearning at the International Entrepreneurship Conference

Richard will also be attending the International Entrepreneurship Educators Conference in York where he will be demonstrating PIXELearning’s ‘Enterprise Game’ as part of the conference’s ‘Play Area’. The conference has attracted over 160 delegates and contributors from the US, India, China, South East Asia, Africa, Europe and, of course, the UK.

For more information about the conference visit http://ncge.org.uk/


East Midlands NTI seminar details released

East Midlands NTI Creative Industries Centre for Knowledge Exchange has confirmed more details of their seminar on Serious Games Applications for E-Learning, Simulation and Marketing.

Venue: the LCB Depot in Leicester
Date / time: September 27th from 9:30 - 16:30.

The technologies and methodologies used in e-games help to engage people of all ages in interactive applications which focus attention and challenge the mind. With the convergence of computing, communications and media technologies and ever improving hardware, software, broadband and media technologies, on-line multiplayer gaming technologies can be used to train, engage and influence behaviour in business as well as leisure. The capacity of e-games to engage people and capture attention is becoming increasingly important in an age when our attention is at a premium.

There will be some very high quality speakers at this first seminar including:

  • Martine Parry of the Apply Group
  • Toby Barnes of Pixel Labs
  • Kevin Corti of PIXELearning
  • Alan Samuel of Tata Interactive
  • Ron Edwards of Ambient Performance
  • Dan Marchant of EM Media
  • Harish Ravat and Michael Powell of De Montfort University
  • Plus others to be confirmed

7th September 2006

Hold the front page! PIXELearning featured in Training Journal

PIXELearning game features on front page of Training Journal

September's edition of Training Journal (est readership 24,000) features a large article, written by Elizabeth Eyre, on Games-based Learning with an interview with our MD, Kevin Corti, at it's core.

The magazine, which can be obtained from www.trainingjournal.com, introduces the medium with a fictional scenario:

“You’re a recent graduate, just embarking on what you hope will be a sparkling – and extremely lucrative career in sales. You’ve just had a crucial meeting with one of your company’s biggest clients (your first such meeting) and, not only have you failed to close the sale, you’ve unimpressed them to such an extent that they’ve vowed never to buy so much as a paperclip from your company ever again.

If this was the real world, you’d now be claiming job seeker’s allowance and rediscovering the culinary highs of Pot Noodle, your glittering career over before it’s even started, while your erstwhile boss does everything he can to stop the client going to the supplier up the road.

But it’s not the real world: you did indeed have a disastrous meeting but, fortunately for both you and your boss, it was within the four rubber walls of a virtual conference room and the client was merely a collection of computer-generated pixels. Your employers have invested in a software package that enables you to put the theory you have learned during classroom-style training sessions into practice without putting yourself or your company’s bottom line at risk”.

The article then articulates the potential for games-based learning to solve training and development challenges and features a detailed analysis of PIXELearning's approach and products.


6th September 2006

Serious Games to feature at WOLCE conference

WOLCE logo

PIXELearning’s work for Scottish Enterprise will feature in a conference session at the World of Learning Conference and Exhibition (WOLCE) in November at the Birmingham NEC.

Julie Ramage, Senior Consultant at SQW and former project manager of the Scottish Enterprise ‘Get Marketing!’ game project, will be speaking alongside Paul Hollins (Business Manager, Centre for Educational Technology Interoperability Standards).

The session (ref A4 ‘Using Serious Games in Learning’) will cover the following topics:

• Defining serious gaming
• How can serious games and simulation aid training?
• What skills can be developed through serious gaming?
• How closely does the subject matter need to match the work environment?
• How do you make the connection between the activity and reality?
• Building in assessment and feedback

See www.learnevents.com for more information


1st September , 2006

E-Learning (and games) in Turkey

Richard Smith, PIXELearning’s Sales Director is presenting to an audience of 100+ in Istanbul, Turkey on 7th September as part of a 1 day conference entitled “E-Learning Content Production and Delivery” at the TUYAP Exhibition Centre.

Richard will also be holding several meetings with Turkish companies and public bodies as part of PIXELearning’s strategy to build overseas reseller networks.


21st August, 2006

Gartner report - "Key Reasons Why You Should Consider a 'Learning by Gaming' Strategy

Gartner Research logoPIXELearning were recently referenced in a Gartner Research report into Games-based Learning.

The report, which was published in Q2 2006 provides a business-orientated overview of the benefits and implementation issues surrounding GBL. PIXELearning were one of only six specialists in this field that Gartner saw fit to include - another testament to the progress that we have made in a short space of time since we incorporated.

If you need an incisive and cogent investigation into GBL/Serious Games that concentrates on the business proposition then access the report by clicking here.


10th August, 2006

PIXELearning and Edexcel – a Business Success story

Edexcel logoPIXELearning are pleased to announce a partnership with Edexcel a wholly-owned division of Pearson Plc and the UK’s largest awarding body. Edexcel offers qualifications through 4,200 secondary schools, 450 further education colleges, 80 higher education institutions and over 800 private and public sector employers.

The partnership initially relates to the jointly developed Level 2 Business Studies teaching aid, Business Success which is an online business game. Business Success was based upon PIXELearning’s LearningBeans® business simulation engine.

Edexcel will be marketing Business Success to the UK secondary schools market (approximately 5,500 in number) and will handle all sales enquiries.

Screenshots from Business Success

PIXELearning’s Sales Director, Richard Smith, commented: “We are very pleased to have secured a sales channel partner of Edexcel’s stature and reach. We are a specialist games-based learning technology vendor that seeks to bring it’s products to market through established sales channels such as Edexcel. This partnership bares testament to the pioneering work that we have been carrying out with regards to games-based learning technology development over the last few years”.


1st August , 2006

PIXELearning make an impact in Northern Ireland

The game designers at NORIBIC with PIXELearning

PIXELearning delivered a 2 day workshop on Serious Games to a group of budding games designers in Londonderry last week.

The delegates were all part of the NORIBIC ICE (Interactive Computer Entertainment) business incubator in Londonderry and had a wide variety of backgrounds, experience and academic training. NORIBIC has asked PIXELearning to deliver a workshop that both introduced the Serious Games marketplace and which also gave the delegates ideas about career and enterprise options in it.

Playing UN Food Force“After setting the scene and playing a few examples of Serious Games, we gave the delegates a fictional tender to respond to in order to see how they would apply their technical, creative and commercial training to a realistic business need”, said Managing Director, Kevin Corti. “I and both our Technical and Sales Directors were equally impressed by the imagination, devotion and enthusiasm that the delegates showed. It certainly reflects well on both the game designers themselves and the work that NORIBIC are doing here in Londonderry”.

NORIBIC’s Business Development Manager, Wendy Gibbons commented; “Just to re-iterate a big thank you from everyone here for a very beneficial two days….everyone is singing your praises! The guys really enjoyed the process of going through the tender and the feedback that was provided. Shortly after the workshop one of them was asked to quote for a game and they took into consideration the feedback you gave them”.

If your organisation would be interested in providing a similar workshop please contact us.

To learn more about NORIBIC ICE please visit www.noribic.com/ice.cfm


29th July, 2006

A Smart Approach to Retail Skills

Skillsmart Retail logo

PIXELearning are pleased to announce our appointment by Skillsmart Retail to create an online game to promote careers opportunities in the UK retail sector.

Skillsmart Retail are a not-for-profit organisation, set up and part funded by Government to: identify and address skills needs; raise the profile of UK retail; to secure influence and funding; and, engage with retailers to attract people into a career in the sector.

Run by retailers for retailers, Skillsmart Retail operates under licence to the Department for Education and Skills and is part of the Skills for Business Network.

PIXELearning’s objective is to create a fun yet informative online ‘viral game’ that gets across key messages such as the fact that retail careers offer:

• Rapid career progression
• Great salary potential and other benefits
• Flexible/non 9 to 5 working hours
• Great social environments (customers and colleagues)
• The chance to work with products and services which interest you personally.

The game is scheduled to be released in Q4 2006 and is aimed primarily at teenagers.


20th July, 2006

Yet more conferences and presentations!

The eLearning Network logoPIXELearning's MD, Kevin Corti, is to deliver a presentations on Games-based Learning at two more events in September. These are: an event on 21st September organised by the E-Learning Network and e.Learning age magazine; and, a workshop on 'Serious Games' to be held at De Montfort University in Leicester on 27th September.

NORIBIC LogoAdded to this, Kevin Corti and Suraj Rana are delivering a Serious Games workshop in Northern Ireland on 25/26th July. The attendees are a mix of various computer science graduates and freelance workers from the digital/creative industry. This workshop was commissioned by The Northern Ireland Business and Innovation Centre (NORIBIC).


20th June, 2006

PIXELearning to present at E-Learning Networks event

The eLearning Network logoPIXELearning's MD, Kevin Corti, is to deliver a presentation to members of The E-Learning Network in London on 7th July. The theme for the talk is 'Games and simulations; how and when to use them as part of your eLearning strategy'.

Other speakers include Ron Edwards (Ambient Performance), Nick Rushby (Conation Technologies) and Martine Parry (Kezos). There will also be a panel session. Between 40 and 50 attendees are expected at the event which is being held at the Society of Chemical Industry in Belgrave Square, London.


16th June, 2006

PIXELearning at Tomorrow's World 2

Logo: The Matchett Group, a PIXELearning partnerPIXELearning's will again be participating in The Matchett Group's 'Tomorrow's World' (of Learning Technologies). A previous event, which was held in Birmingham in February, was so well attended that TMG decided to replicate the event this time in London.

PIXELearning shall be introducing games-based learning (GBL) to over 60 paying delegates alongside presentations by Ridge Technologies, Jane Knight of Learning Light and TMG themselves.

TW2 is being held at Savoy Place in London on the 21st June 2006


15th June, 2006

PIXELearning secures Scottish Enterprise contract

Scottish Enterprise logo

PIXELearning are pleased to announce that they have secured a sizeable contract with Scottish Enterprise to design and develop a games-based learning solution for Scottish SMEs.

The 'Marketing of Marketing' game is being developed in conjunction with New Media Partners (NMP) and Russell Ferguson Associates. The game will act to raise awareness of marketing amongst Scottish SMEs in order to improve their ability to market themselves and increase sales revenues.

PIXELearning won this contract through a competitive tender process.

More information to follow.


13th June, 2006

PIXELearning to speak at British Computer Society 'Serious Games' event.

PIXELearning's MD, Kevin Corti, has been invited to deliver a presentation about Serious Games at the British Computer Society's North London branch on 19th July.

There is no doubting the power of computer games to entertain. Halo 2 the computer game took as much on its first day of release as Spiderman the movie on its opening weekend. But do computer games have wider potential? For example, could they be used to educate children, raise awareness amongst the general public of a pressing social issue or train practitioners in a given field? And could they do this and still be enjoyable.

Many believe so and as a result, Serious Games, is a growing area. Come and learn about existing examples of serious games. Understand why play, fun and enjoyment can be valuable to the learning process. Gain insight into the challenges of designing and developing computer games that deal with serious real-world issues.

At BCS, 1st floor, 5 Southampton Street, Covent Garden, London WC2 - [Nearest Tube Stations: Charing Cross, Covent Garden]


7th June, 2006

A month of conferences

PIXELearning have been busy participating in various 'Serious Games' events around the UK over the last few weeks.

Russell Butler delivered an excellent presentation about Serious Games at the University of Central England's Technology Innovation Centre to an audience of approximately 100 attendees who represented the digital and creative industries in the West Midlands.

Kevin Corti delivered a 'Serious Games 101' session for a JISC event in North London for 25 FE delegates alongside Caspian Learning, Immersive Education, BECTA and West Notts College. The delegates also worked through PIXELearning's 'The Business Game' product.

PIXELearning present at the International Serious Games Event in Birmingham 2006

Kevin also participated in two panel discussions at the Apply Serious Games 06 conference in Central London. The panels covered funding challenges and design issues. The event was attended by approximately 100 delegates.

The PIXELearning team were out in force for the International Serious Games Event in Birmingham which was held at the International Convention Centre and which attracted around 150 delegates. Kevin delivered a presentation which described how we tendered for, won, designed and delivered a recent project. He also sat on a panel session alongside TPLD, Caspian Learning and Trusim and which was chaired by Blitz CEO and TIGA Chairman, Phillip Oliver. The topic was 'How to Choose a Developer' and drew many questions from the diverse audience. One of our clients, The Black Country Knowledge Society, was also present and had their web-enabled NetBus sitting outside the conference centre with a dozen PCs running PIXELearning's products for delegates to try.

Aside from the opportunity to network with industry practitioners and potential customers these events demonstrate, once again, how the games-based learning/serious games industry is rapidly grabbing people's attention.


8th May, 2006

PIXELearning in Europe

Kevin Corti speaking at the ETP conference in Vienna The panel session in Vienna - the competitiveness of SMEs in Europe

PIXELearning's MD, Kevin Corti, was invited to deliver a presentation to over 500 delegates at the 'Austrian Presidency Conference on European Technology Platforms' on behalf of the European Federation of High-tech SMEs. Other speakers included Martin Bartenstein (Austrian Minister of Economics and Labour), Janez Potocnik (Commissioner for Research and Science) and Vittorio Prodi, Member of the European Parliament (MEP), Italy.


12th April, 2006

PIXELearning meet the Chief Executive of UKT&I

UKTI logo

PIXELearning were invited to meet Andrew Cairn, the newly-appointed Chief Executive of UK Trade & Investment. UKT&I are the UK Government's £280m agency which is charged with helping British industry to increase export trade and to attract inward investment from overseas. PIXELearning had previously completed the UKT&I Passport to Export scheme and are actively seeking international business opportunities. A number of high-profile representatives of Advantage West Midlands, Coventry University, the regional UKT&I and the local chamber of commerce were also present and PIXELearning were invited to discuss the potential for games-based training approaches for UK SMEs.


1st April, 2006

PIXELearning make the Financial Times

FT Logo

PIXELearning are referenced in an article about serious games in the Financial Times entitled 'The Junction Between Games & Learning".

Read the article by clicking here


10th March, 2006

PIXELearning & Coca-Cola

Coca Cola Logo

Coca-Cola enterprises Ltd have commissioned PIXELearning to apply our Serious Games know-how to their Coke Pub & Bar web site (www.cokepubandbar.co.uk) .

More to follow....


17th February, 2006

The Business Game has proven a real success

Many students are now developing an understanding of business and management principles through this simulation. As the popularity of this learning tool has grown so too has the press coverage of the game.

Times Education Supplement (TES) has just written a glowing report on the game

Times Education Supplement (TES) has just written a glowing report on the game.


Read the full article on their web site



16th February, 2006

Tomorrow's World - a review

PIXELearning delivered a presentation and product showcase at the Matchetts Group 'Tomorrow's World event which took place on Friday 10th February at the iCentrum in Birmingham.

Demand was very high with sixty requests to attend having to be turned away due to space limitations. Forty six people attended from a variety of large private and public-sector organisations.


The event was held in collaboration with a number of Partners. These were:

• Ridge Technologies (Tim Murphy) who offer the digital pen technology.
• PIXELearning (Kevin Corti) offer games based learning.
• Pivotal Insights (Neil Cumming) 3D concepts to help assimilate complex ideas.
• Ultralab (Alice Mitchell) expert on mobile learning at East Anglia University.


Attendee feedback included the following comments:

Delegates had said that it was better than Learning Technologies, where nothing like this had been shown.
It was good that there were a lot of small items making up the day (a smorgasbord).
People were excited by the futuristic topics.
Some people had mentioned that the review of futuristic learning technologies was in their work objectives – an event like this meant they did not have to go to exhibitions.

The attendees were asked to rate each of the presentations and 84% rated PIXELearning's presentation as being Excellent or Good clearly demonstrating that games-based learning is striking a chord with training and development practitioners.

The Matchetts Group and PIXELearning plan to do similar sessions around the country every 3 months. Details of these will be available from this web site.


PIXELearning delivered a presentation and product showcase at the Matchetts Group 'Tomorrow's World' event



"PIXELearning featured in Business 550 Magazine"

Budding young Richard Bransons are being given a chance to show off their entrepreneurial skills with a new PC-based game. Business 550 spoke with Russell Butler of PIXELearning, based at the Coventry University Technology Park

Read the full article PDF PDF (400Kb)



10th February, 2006

Tomorrow's World with The Matchett Group,
A look into the future of training provision

iCentrum venue - Birmingham
FREE DIGITAL PEN


Interactive sessions from Matchetts and its industry-leading partners include:

• Our vision of the future for training provision;
• Digital Pen and Paper technology - the answer to remote learning;
• The paperless learning and development process;
• Games-based learning to enthrall, captivate and engage users for a specific purpose;
• The use of 3D technologies to provide depth to the transfer of knowledge;
• Mobile learning - what can be delivered effectively on a mobile device?

Arrival time is from 9.30 am when we will be providing a breakfast snack. The event will start at 10.00 am. Lunch will be provided and we anticipate that the event will end at around 3.30 pm.


www.thematchettgroup.com

We very much hope to see you in Birmingham on 10th February.